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Call of duty 4 deathrun servers
Call of duty 4 deathrun servers









call of duty 4 deathrun servers

There's nothing wrong with this to be honest, but it does hurt the map flow portion of the map. You have a lot of sharp turns, teleports, and weird awkward jumps. The map suffers in this category in my opinion. (or traps that don't do anything at all lol) Traps could be better, lots of moving things and rotating things or things you can't really see at all. The inverted round is insane! (even tho i told u how to do it)įirst area is cool even though its floating, and the black, blue, and orange areas are all really well done. The theme is really good and I enjoy the different rounds. If you can nail a theme in your next map and work on detailing, I think you could become a pretty good mapper. Overall, I think the map is fun and that's all that really matters. Perhaps minimize the use of mantles and ladders in the future. I enjoy playing the map and I think it flows really well. It's never too late to learn how to detail! However, at the end of the day, you weren't really going for detail in the first place. I'd give you more credit for this if it were say, an apartment building and you could easily tell it was an apartment building, but you can't really tell you're even in a building at all.īesides the spawn platforms and a few light models, there's really not much emphasis on detail. Overall the map is really solid for a first map and I'd like to see more from you. The only other thing I could say is the small jumps on the platforms after the first corner disrupt your strafing flow as it causes you to slow down, but it doesn't feel warranted, if that makes sense. Map flows really well, the teleport seems a bit choppy at times but that's only if you hit it as someone else has. Most of the traps were pretty standard, but the FX used, and the actual implementation of the traps was well done. I'll give you some props for being able to activate the traps multiple times and have them do different things, that can really randomize the timing of certain things. Some room for improvement though (fx particles on fire, maybe some decals, variation in ceiling design and floor design, etc.) The 3/5 is mainly because of the nice snow fx in the 2nd room, as well as the nice detail in the hide and seek room, etc. I can't give you more for detail because it's simply not there, however, I feel like there wasn't much room to detail a map like this in the first place. Lighting, end rooms, and overall map design is extremely well done.

call of duty 4 deathrun servers call of duty 4 deathrun servers

I enjoy the lava and ice contrast within the map, but it has been done before obviously. Pretty standard map theme, but well done.











Call of duty 4 deathrun servers